Minecraft Server Guidelines
- Paths and Walkways
- Primary Pathways
- Definition:
- Primary Pathways are the main pathways that extend from Spawn in all Cardinal Directions (N, S, E, W).
- Implementation:
- If you come across land formations that block a pathway you should tunnel through land formations or bridge any gaps.
- Design:
- Three wide walkway made of stone slab. at the same height (TBD after Spawn Build).
- Lighting:
- TBD
- Definition:
- Feeder Pathways
- Definition:
- Feeder pathways are secondary pathways that feed into the cardinal direction pathways.
- Implementation:
- Connect to the nearest Primary Pathway.
- Extend in only cardinal directions (N, S, E, W).
- If you come across land formations that block a pathway you should tunnel through land formations or bridge any gaps.
- Design:
- Three wide walkway made of stone slab. at the same height (TBD after Spawn Build).
- Lighting:
- TBD
- Definition:
- Local Pathways
- Definition:
- Extend Feeder Pathways to property/project line or entry point.
- Implementation:
- Connect to nearest Feeder Pathway
- Can connect cardinally, diagonally, and change elevation.
- Design:
- Three wide walkway made of stone slab.
- Lighting:
- TBD
- Proposals:
- These design’s can be proposed to staff to be changed at administrator approval.
- Definition:
- Personal/Project Pathways
- Definition:
- Any pathway not defined nor explained by above guidelines.
- Implementation:
- Undefined and Unrestricted.
- Design:
- Undefined and Unrestricted.
- Lighting:
- Undefined and Unrestricted.
- Definition:
- Other:
- Contact Staff for any further use cases.
- Primary Pathways
- Transportation System
- Above Ground Railway
- TBD
- Subterranean Railway (Subway)
- TBD
- Above Ground Railway
- Villager Trading
- Villagers are to stay at villages or at spawn only.
- Having traders on your local property will be subject to punishment guidelines
- Spawn will have villagers to trade with, if you would like to assist with this please contact staff.
- Villagers are to stay at villages or at spawn only.
- Shops
- Shops will be at a dedicated location TBD.
- Shop Guidelines will be TDB.
- Private Chests and Doors
- Chests you do not want people to access should have private signs.
- Any chest not protected is subject to resources being lost.
- Rooms and structures with doors not public should have private signs.
- Any chest behind locked doors should be treated as private.
- Ideally you should also have signs as a secondary security measure.
- Any chest behind locked doors should be treated as private.
- Timers can be utilized on doors to have them auto-close.
- Chests you do not want people to access should have private signs.
- Land Claim
- Land can be claimed to create a build or project.
- Claim’s of land must be reasonable for the project size.
- Claim’s are for things above grade. Below grade reasonably can be part of a mine. If you do build underground note that people might mine through.
- IF YOU DO MINE THROUGH SOMEONE’S UNDERGROUND PROJECT PLEASE PROPERLY FIX THE DAMAGE YOU DID AND LEAVE A NOTE ON THE NON-PROJECT SIGN NOTING THAT THERE IS A PROJECT.
- Claim’s of land must have at least a 50 block buffer from the property line, anything closer must be approved by the other land claim. Land claims cannot be made within 10 blocks of an edge of a primary pathway.
- TAKE INTO ACCOUNT PATHWAYS NEEDED! Blocks violating this without approval from staff are subject to removal without warning.
- Land claims must be marked by bounds. Typically a fence, blocks, and signs.
- You can contest a land claim for abandoned projects or excessive claims for review by a staff member.
- Builds and Projects
- TBD
- Automated Farms
- Must not cause server performance degradation.
- Will be subject to remove upon investigation if determined to be the cause of an impact to server performance.
- Redstone
- Redstone contraptions must not cause server lag.
- Your device will be subject to removal if it’s deemed the issue with server performance.
- Logging
- All in-game activity is logged. These are subject to review by staff in the event it is needed.